How Do You Deal With Flvplayback Errors?

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    on CS6 I dragged the flvplayback object from the market to the stage and named the situation “vidPlayer”

    The code I added to image 1 is simple:

    by persisting clients

    Scene 1 Action Layer Frame 1 Line 4 1119: Possibly undefined property access Static type reference class.

    However, when I disabled “strict mode” in FILE->ActionScript Properties, it worked

    Why is such a base video event not suitable for the final FLVPlayback vidPlayer class? Why is the compiler so picky?

    What can I do to prevent this in the coupon code?

    Based on Sapptime’s answer, similar to Sapptime’s answer, I’d like to add that under “Publish Settings” you can specify different profiles.

    So you can create a profile that can contain a FLVPlayback component by adding a .swc file and this helper profile if you need to perform a task with FLVPlayer. About adds one hundred KB to the project.

    flvplayback error

    So no one needs the FLVPlayback component from your library or anyone on the stage. Instead, you can import the FLVPlayback class,like any other class in your project, and create FLVPlayback-related instances in ActionScript code.

    flvplayback error

    //import:import fl.video.FLVPlayback;//Instance:private player var: FLVPlayback New = FLVPlayback();

    I’ve added the Videoplayer.as class (because I can’t find a way to attach to it). I created it for a show and quickly removed it due to additional content, but the concept should work 🙂 Feel free to use it as is, modify it or get inspired.

    Place Videoplayer.In in your schema’s src folder and create a new instance that references it. Use a setter, it can.

    //InstancevarMyPLAYER:Videoplayer = Videoplayer();//Using the last settersMyPlayer.SetVideopath = file path;MyPLAYer flv.SetVideoAutoplay is // true; or wrong//... keep it up// add to display listthis.addChild(My player);// load videoMyPlayer.Load();// Play nowMyPlayer.Play();

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  • Package {import fl.video.*;import flash.events.*;import flash.display.Sprite;import flash.display.shape;Extended video player public class Sprite {   //  VIDEO    private var player:FLVPlayback meansStarts a new FLVPlayback();    the most private static var videoPath:String="";    private variable w:Number is 1280;    private variable h:number is 720;    independent var vol:Number = 0;    private var auto-read: Boolean means false;    private var autorewind:Boolean implies false;     var loop: boolean = false;    the private variable bgcolor:uint is 0x000000;    private variable HasError:Boolean=false;    private variable playerid:number;    private variable SeekSecToStop:Number=0;    private variable BufferTime:Number=0;    private variable videoBG:Form;   // ========================================== == == =====================================   // CONSTRUCTOR   // ========================================== == == =====================================    videoplayer() vital function        Great();        trace("videoplayer");        this.addChild(player);        player.addEventListener(VideoEvent.STATE_CHANGE, VidState, 0, false, true);        player.addEventListener(VideoEvent.READY, VidReady, false, 0, true);        player.addEventListener(VideoEvent.AUTO_REWOUND, VidRewinded, false, 0, true);        player.addEventListener(VideoEvent.STOPPED_STATE_ENTERED, VidStopped, false, 0, true);        // ========================================== == == =====================================    // DEFINITION VIDEO REPORT    // ========================================== == == =====================================    private function setVidProps():void        player.name = "player";        player.skinBackgroundColor means getVideoBGcolor;        player.skinBackgroundAlpha is 0;        player.registrationX = 0;       player.registrationY is 0;       Player.setSize(getVideoWidth,getVideoHeight);        player.scaleMode implies "maintainAspectRatio"; // Save ExactFit, AspectRatio noScale, //player.fullScreenTakeOver False; = player.isLive is false;        player.= buffer time buffer time;        player.autoRewind = getVideoAutoRewind;        player.volume means volume;        // ========================================== == == =====================================    // LOAD    // ========================================== == == =====================================    Herd function Load(): void        trace("Loading");        setviewprops();        player.source is equivalent to getVideopath;        // ========================================== == == =====================================    // PLAYER    // ========================================== == == =====================================    public play(): invalid        player.playWhenEnoughDownloaded();         reactivate();       public function Pause():void        player.pause();       Public function Stop():void        //player.seek(SeekSecToStop);        player.stop();        //player.pause();        public function SeekAndStop(): invalid        player.seek(SeekSecToStop);        player.pause();        public role SeekAndPlay(n:Number=0): invalid        player seek(n);        Player();        publicThe fullscreen():void function       //player.fullScreenTakeOver = true;         //Player       general function Mute():void        player.volume is 0;       Public function UnMute():void        disk.capacity=.1; . . . ! . . . . **cr** **cr**

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